Tuesday, October 11, 2011

Sensei Progress

Project Sensei is coming along nicely. For the past few weeks, we have been busy little beavers churning out this project like machines. In fact, our last few meetings have just been basically discussing what needs to be done (what has highest priority) and how well the last lot of things were done. There haven't been really many course-of-action changing decisions made or any major stumbling stones so to speak lately. You can catch all the latest from our individual blogs, navigable to from the sidebar.

Our poster is complete and awaiting approval for printing. The submission deadline draws near and we're feeling the pressure of it as it creeps closer day by day. We should be just about done on time, and we haven't lost any sleep. 2:40 AM? -- correction. Not much sleep!

Click for larger view.

Friday, September 23, 2011

New Neural Network and Input Processing System


"A brave new frontier. That is, I am rewriting the neural network to make it simpler and closer to specification. Also, Ryan revamped the combo input system and it's working quite well right now."


This post is in reference to this post by Jordan and this post by Ryan (follow these links for details!)

Wednesday, September 21, 2011

External Testing

20th September External Test Day

Today we had a few testers come in and evaluate our project. In essence we wanted them to pick up on important things that we needed to do in order to make the project easily presentable in an efficient way. Since not much of the actual gameplay is testable (for a player) we focused mainly on the interfaces displayed and how the project was progressing.

The following points were brought up

  • The timer needs to be very obvious as it is an essential part of the game. It also needs to be obvious when time is about to run out, and when time has run out.
  • Different players using the same characters need to be distinguishable.
  • The in-game physics needs tweaking.
  • Crouching and some other animations need to be really obvious.
  • At the end of a round the fighters must take their original positions.
  • We should have a few copies of the technical manual at the Trade Show to reference.
Most of these we already planned and have accounted for so it was good we didn't run into an unexpected problems. We may plan a test day further on closer towards the end of the project to get more feedback about the actual gameplay.

Tuesday, September 20, 2011

Session 2 Meeting 7

Tuesday 20 September
We had a short and quick meeting just discussing our progress and our plans for this week.
Agenda (PDF)

Monday, September 19, 2011

Monday, September 12, 2011

Updated documentation

The Technical documentation and Project Plan documents have been updated on the web.
Check them out if you haven't seen them recently :)

Project Plan
Technical Documentation

Wednesday, September 7, 2011

Session 2 Meeting 5

Agenda

Meeting minutes: we pretty much just went through the agenda and everything went to plan. We confirmed that Friday was fine for another Skype work day.