Showing posts with label supervisor meetings. Show all posts
Showing posts with label supervisor meetings. Show all posts

Thursday, August 11, 2011

Supervisor Meeting: Session 2 Meeting 1


Everyone was present.

Discussed:
  • Story mode screen to continue after each battle is completed, change of scenery.
  • How we were to include direction of movement (walking, jumping etc) into the event class.
  • Worked on getting camera to work with battle screen and multiple players.
  • Having individual controls for each fighter in the battle screen.
  • Applying the rumble feature to certain events.

Monday, May 23, 2011

Meeting 10, Supervisor Meeting 6

18th May was our second meeting in the Project Lab. Our group meetings are becoming more and more focused on the deliverables, diaries, website, documentation, than previously. We are using the time in here to work on whatever is next to do and pushing on doing our own tasks. As far as code is concerned, there is a little development here and there. Now that the documentation is handed in (43 pages of it) and we've pushed through our own wave of due assignments for the week, we can get back to developing Sensei.

Wednesday, May 11, 2011

Supervisor Meeting 5

Our first meeting in the Project Lab. Luke was happy to give his thoughts on our progress as usual and provide useful suggestions, and we could show him bits and pieces from the repository on the computers in there which was a +1 to productivity. We're going to be busy little beavers in the upcoming days.

Wednesday, May 4, 2011

Supervisor Meeting 4

Another catch-up with Luke. Our project is on track. We talked primarily about this week's focus: finishing up a draft preliminary technical manual (Data structures is the biggest section yet to complete) and polishing the user manual -- while wading in the shallow end of the project code by writing stubs. We also talked about the project cycle and our schedule plans. Luke seems to have confidence that we will do fine. Luke always seems to have an ambitious straight-off-the-notebook idea that could turn our already cool game into a revolutionary piece of work. Unfortunately, we have to turn these ideas down because realistically we don't want to be too over-ambitious and underachieve as a result. But they are good food for thought and tossing around crazy stuff is how we got most of our ideas. Go team!

Wednesday, March 30, 2011

Supervisor Meeting 2

30th March 2011

Our second meeting with Luke was today. We basically discussed what we were working on, what we were thinking about, and he prompted us with some questions to get a handle on our goal direction and make us think about additional aspects of the project.

Wednesday, March 16, 2011

Supervisor Meeting 1

16th March 2011

Today we had our first group meeting with our supervisor, Luke. He basically answered a few of our questions about the project timeline and what we should be focusing on and had some questions of his own about prototyping, our ideas of the game and AI engine (specifically) itself. All in all a good meeting and the primary outcome was a slight change to our project timeline guide.