Wednesday, September 21, 2011

External Testing

20th September External Test Day

Today we had a few testers come in and evaluate our project. In essence we wanted them to pick up on important things that we needed to do in order to make the project easily presentable in an efficient way. Since not much of the actual gameplay is testable (for a player) we focused mainly on the interfaces displayed and how the project was progressing.

The following points were brought up

  • The timer needs to be very obvious as it is an essential part of the game. It also needs to be obvious when time is about to run out, and when time has run out.
  • Different players using the same characters need to be distinguishable.
  • The in-game physics needs tweaking.
  • Crouching and some other animations need to be really obvious.
  • At the end of a round the fighters must take their original positions.
  • We should have a few copies of the technical manual at the Trade Show to reference.
Most of these we already planned and have accounted for so it was good we didn't run into an unexpected problems. We may plan a test day further on closer towards the end of the project to get more feedback about the actual gameplay.

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